FAQ

Agh!  What did you do!?

        If you've been to the site before, you'll probably notice I destroyed it.  I'm gonna tell you the truth, it was becoming a chore to keep it updated, but I love Sigil Prep too much just to let it sit.  So I decided to rebuild it, all but from scratch.  Make it better and more useful to people who want to set their own games here.  Fewer nitpicking details of my own campaign, listing every name and piece of furniture ever mentioned, and every aspect of every character's history.  The players in my game already know these things (and those who are interested can read the archives of my game at www.plothook.net/RPG ). 

    Instead, I want to create a site where every element is useful to someone wanting to run his own game in Sigil Prep.  So the profiles will have less baggage, making the characters ready to drop into your own campaign.  There will still be jokes, on every class and paragon path that comes down the line.  It's going to be most useful to people who play 4e, but effort will be made to make most things accessible to players in any edition.

Right.  So what Am I looking at here?

    Sigil Prep is a campaign world centered around a large university in the suburbs of Sigil, the City of Doors.  (How does a city completely contained in the interior of a large hollow ring have suburbs?  Yes.)  From there, there is access to every D&D world, from Greyhawk to Eberron, and characters come from all over the planes.  The game is broad, anachronistic comedy, and virtually anything goes.

    Everything from every version of D&D has its place here.  Though it's written in the current edition, fluff from all editions run rampant.

    Sigil Prep is based largely on the American University system, because that's what I know.  It has some elements of British boarding school, anime high school, and other sorts of educational cliche in the popular culture.  Mostly, though, sports-obsessed American college.

And you have NPCs statted out as PCs...

    Yes.  I know that's not how 4e is supposed to work, but Sigil Prep is a school for adventurers (presumably PCs), so all (most) students and faculty are treated that way.  Frequently (in my own campaign, anyway), the PCs will seek out favorite NPCs to round out a party, and it's handy if they're built for that function.

    I may go through and double build some more adversarial characters with monster-type stats as well as PC-type stats.  I dunno yet.

Why so many faculty members?

    While there is the cliche in a lot of school comedies that everyone takes every class from one or two teachers, I wanted some variety.  I have a lot of professors, so you (or my players) can pick or choose who they want to deal with, and have several personalities to mix things up with.  Agreeable teachers, disagreeable teachers, utterly hostile teachers.  You know, like in the Harry Potter.

    Although I list several areas of study (including a Paragon Path for each professor; Epic Destiny for the senior staff), you are certainly free to use whomever you want to be teaching your Potions class or Ritual lab.  And of course, feel free to invent your own.

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