Campus Directory
The Sigil Prep campus is large and sprawling, consisting of a number of buildings, both classroom and convenient. The following key locates many of the major locations on campus.
Admissions Building: Surprisingly simply named, the Admissions Building is the first thing a student encounters at Sigil Prep. Portals to most known planes can be found in the building's Hall of Portals, and Dean Shemeshka the Marauder's office is on the top floor. Housing Director Mr. Roper's office can be found in the dungeon deep deep beneath the building. There are also offices for the Financial Aide departments and probably other administrators, but not even the faculty cares about those guys.
Arena of Kord: The Arena of Kord is a 10,000 seat stadium which serves as the site for Sigil Prep's worlds famous football games, and its less famous track and field events, baseball team and most other outdoor sports. The field is glamoured to take on the appropriate traits for any competitive event on the command word of any of Sigil Prep's coaching staff. After last year's riots, the locker rooms have been reinforced with adamantine walls.
Cafeteria of Juiblex: Sigil Prep's cafeteria is a huge, three story affair, which meets all dietary needs of its student body. Food fights can be deadly, but Lunchlady Helga... wow. If we didn't know she was human, you'd swear she was an ogre with 20 levels of Barbarian. She is, in fact, a human with 26 levels of Barbarian. Beware her meat tenderizer.
The Forgery: Bring a damp towel. It's always steaming hot inside this red clay building, because of the sixteen weapons-forging labs. Dwarves may feel right at home, but most of us are dripping sweat. Plan your classes here toward the end of the day, because you'll really want to shower after. The forges are going day and night, so this is the one building where students are unlikely to sneak in and make out. Unless they're fire genasi or something.
The Great Library of Knowledge: Thirty-six stories of wall-to-wall books, the Great Library is the most extensive collection of literature known. To our faculty at least, which is pretty knowledgeable, so it's a fair bet. Each face of the tower has a huge clock face, which can be seen from any point on campus, so not knowing what time it is is not an excuse for being late.
Mordenkainen School of Arcane Arts: The Wizard building, this five-story building of crystal and silver is the home of most of the school's magic classes and spellcasting labs. The offices for the Wizard faculty are here, and is a small but very thorough spell library. It's harder not to find a spell here, even one you just created in class five minutes ago. It may be enchanted. Or it may just be the researchers are that damned good.
Robilar School for Fighting Arts: This six-story building contains six gymnasiums and a full dozen work-out rooms, in addition to classrooms. It houses the offices for the Fighter faculty, and within its walls all manner of weaponry and tactical training are held. The vending machine lounge is well-stocked and tends to attract students hanging out between classes, although fights frequently break out therein. This is encouraged.
RESIDENTIAL
Azer Dorm: Azer Dorm is one of the primary freshmen housing units, with 125 rooms, generally housing two students each, although Housing Director Mr. Roper isn't afraid to shove three to a room, two to a broom closet, or six to the Fifth Floor Lounge. The drink machine of said lounge is believed to be haunted or cursed. Or alive and unhappy with its lot in life. Nonetheless, it drops drinks at random or sometimes not at all. Staff doesn't seem all that concerned. The head RA is a big friendly beholder named Neil who speaks with a fair sprinkling of "Gee" and "golly". He loves board games and S'mores, and makes a damn fine lemon square. Somehow, he believes he's evil, but he's more likely to pass out than fight. Certain floors of Azer Dorm are infested with Gibberlings.